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Halos and Avatars

Paperback

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25 January 2010

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Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media. ?Top contributors...

Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media. ?Top contributors address timely topics such as video games as the new storytelling medium; the theological implications of violent or apocalyptic video games like Halo 3, Grand Theft Auto IV, and Resident Evil; the impact of avatars, "second lives," and social networks on our spiritual lives; the competitive aspects of gaming and the nature of play in Madden NFL and Guitar Hero; the active future of gaming (and faith) accompanying the Wii; medical ethics and theology in controversial games such as BioShock; and the rise of Islamogaming, analyzing how games can function as tools of identity formation and social protest for minority religions. Addit

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Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media. ?Top contributors...

Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media. ?Top contributors address timely topics such as video games as the new storytelling medium; the theological implications of violent or apocalyptic video games like Halo 3, Grand Theft Auto IV, and Resident Evil; the impact of avatars, "second lives," and social networks on our spiritual lives; the competitive aspects of gaming and the nature of play in Madden NFL and Guitar Hero; the active future of gaming (and faith) accompanying the Wii; medical ethics and theology in controversial games such as BioShock; and the rise of Islamogaming, analyzing how games can function as tools of identity formation and social protest for minority religions. Addit
Halos and Avatars $85.00
Koorong code 302868
ISBN 9780664232771
Pages 224
Publisher Westminster John Knox Press
Publication date 25 January 2010
Dimensions 16 x 152 x 228mm
Weight 0.385kg
DeliveryOrder today for it to arrive in 6-8 weeks
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