Rathe is a late-hatch saurn with something to prove. Someone born into such a low caste has no hope of achieving much of anything in this life - unless he can prove himself as a warrior. Through his own skill and fortuitous encounter with a massive creature, Rathe seeks to...
Rathe is a late-hatch saurn with something to prove. Someone born into such a low caste has no hope of achieving much of anything in this life - unless he can prove himself as a warrior. Through his own skill and fortuitous encounter with a massive creature, Rathe seeks to rise through the trials to secure a position within the imperial army.
But larger forces are at work in the world, and Rathe has been chosen for a grand and terrible destiny. Through an enemy invasion, revitalized technology from an ancient civiliszation, and supernatural entities beyond his understanding, Rathe is presented with an unfathomable choice.
No matter what he decides, it seems an empire - or a world - will be destroyed. And the only things informing Rathe's decision are affection for a small saurin under his care and the admonitions from the mystical representative of a god Rathe doesn't believe in.
This is wonderful, unpredictable science fiction in an original and fully realized alternate world. ***- Publisher.***
Have at You Cyrus Solburg is a young man who dreams of becoming a Hero in a fantasy world in which Heroes owe monthly dues and Villains are allowed only one eclipse per fiscal quarter. Cyrus becomes the apprentice to Sir Reginald Ogleby, also known as the Crimson Slash, a towering swordsman with a titanic sword and a penchant for self-narrating his own battles. It's up to Reginald to train Cyrus in the essentials of Heroism so that one day, at the conclusion of his first Quest, Cyrus may become a Hero, Second Class. More is afoot than the routine of training in the arts of Heroic Derring-Do, however. A bona fide Arch-Villain is on the loose. And this Villain is particularly interested in Cyrus, not least because of how Cyrus seems to have magic coming to him in spite of himself, resulting in tremendous disruption of the magical planes. Entering into the fray come a wise-cracking Dragon, a petulant gargoyle, the Heroes' Guild, the Army of DarknessTM, and a horde of cursed invisible Centaurs. Cyrus will have to call on his friends, a beautiful young cat girl, and all the power of the Capital Letters and Arbitrary Numbers if he is to live to become a full-fledged Hero. \*\*\* When Mitchell was 10 he and his friends created an adventure game called Quest. Mitchell played all the supporting characters, quest givers, and (his favorite) the villains, while his friends played the brave heroes who thwarted them. That game became the basis for Hero, Second Class. Mitchell is a young man with theatrical inclinations, a wry sense of humor, and storytelling ability well beyond his years.
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Rathe is a late-hatch saurn with something to prove. Someone born into such a low caste has no hope of achieving much of anything in this life - unless he can prove himself as a warrior. Through his own skill and fortuitous encounter with a massive creature, Rathe seeks to...
Rathe is a late-hatch saurn with something to prove. Someone born into such a low caste has no hope of achieving much of anything in this life - unless he can prove himself as a warrior. Through his own skill and fortuitous encounter with a massive creature, Rathe seeks to rise through the trials to secure a position within the imperial army.
But larger forces are at work in the world, and Rathe has been chosen for a grand and terrible destiny. Through an enemy invasion, revitalized technology from an ancient civiliszation, and supernatural entities beyond his understanding, Rathe is presented with an unfathomable choice.
No matter what he decides, it seems an empire - or a world - will be destroyed. And the only things informing Rathe's decision are affection for a small saurin under his care and the admonitions from the mystical representative of a god Rathe doesn't believe in.
This is wonderful, unpredictable science fiction in an original and fully realized alternate world. ***- Publisher.***
Have at You Cyrus Solburg is a young man who dreams of becoming a Hero in a fantasy world in which Heroes owe monthly dues and Villains are allowed only one eclipse per fiscal quarter. Cyrus becomes the apprentice to Sir Reginald Ogleby, also known as the Crimson Slash, a towering swordsman with a titanic sword and a penchant for self-narrating his own battles. It's up to Reginald to train Cyrus in the essentials of Heroism so that one day, at the conclusion of his first Quest, Cyrus may become a Hero, Second Class. More is afoot than the routine of training in the arts of Heroic Derring-Do, however. A bona fide Arch-Villain is on the loose. And this Villain is particularly interested in Cyrus, not least because of how Cyrus seems to have magic coming to him in spite of himself, resulting in tremendous disruption of the magical planes. Entering into the fray come a wise-cracking Dragon, a petulant gargoyle, the Heroes' Guild, the Army of DarknessTM, and a horde of cursed invisible Centaurs. Cyrus will have to call on his friends, a beautiful young cat girl, and all the power of the Capital Letters and Arbitrary Numbers if he is to live to become a full-fledged Hero. \*\*\* When Mitchell was 10 he and his friends created an adventure game called Quest. Mitchell played all the supporting characters, quest givers, and (his favorite) the villains, while his friends played the brave heroes who thwarted them. That game became the basis for Hero, Second Class. Mitchell is a young man with theatrical inclinations, a wry sense of humor, and storytelling ability well beyond his years.
Hero Second Class$48.99
Koorong code336814
ISBN9780982104910
Pages616
PublisherMarcher Lord Press Llc
Publication date01 October 2008
Dimensions36 x 142 x 214mm
Weight0.77kg
DeliveryOrder today for it to arrive in 6-8 weeks
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